Ability: Porovnání verzí
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(Není zobrazeno 6 mezilehlých verzí od stejného uživatele.) | |||
Řádek 1: | Řádek 1: | ||
Seznma všech abilit co jsou ve hře. | |||
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! style="color: #ededff;"|Číslo | |||
! style="color: #ededff;"|Jméno | |||
! style="color: #ededff;"|Popis | |||
|- | |||
|001 | |||
|[[Stench]] | |||
|By releasing stench when attacking, this Pokémon may cause the target to flinch. | |||
|- | |||
|002 | |||
|[[Drizzle]] | |||
|The Pokémon makes it rain when it enters a battle. | |||
|- | |||
|003 | |||
|[[Speed Boost]] | |||
|Its Speed stat is boosted every turn. | |||
|- | |||
|004 | |||
|[[Battle Armor]] | |||
|Hard armor protects the Pokémon from critical hits. | |||
|- | |||
|005 | |||
|[[Sturdy]] | |||
|It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. | |||
|- | |||
|006 | |||
|[[Damp]] | |||
|Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. | |||
|- | |||
|007 | |||
|[[Limber]] | |||
|Its limber body protects the Pokémon from paralysis. | |||
|- | |||
|008 | |||
|[[Sand Veil]] | |||
|Boosts the Pokémon's evasiveness in a sandstorm. | |||
|- | |||
|009 | |||
|[[Static]] | |||
|The Pokémon is charged with static electricity, so contact with it may cause paralysis. | |||
|- | |||
|010 | |||
|[[Volt Absorb]] | |||
|Restores HP if hit by an Electric-type move instead of taking damage. | |||
|- | |||
|011 | |||
|[[Water Absorb]] | |||
|Restores HP if hit by a Water-type move instead of taking damage. | |||
|- | |||
|012 | |||
|[[Oblivious]] | |||
|The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts. | |||
|- | |||
|013 | |||
|[[Cloud Nine]] | |||
|Eliminates the effects of weather. | |||
|- | |||
|014 | |||
|[[Compound Eyes]] | |||
|The Pokémon's compound eyes boost its accuracy. | |||
|- | |||
|015 | |||
|[[Insomnia]] | |||
|The Pokémon is suffering from insomnia and cannot fall asleep. | |||
|- | |||
|016 | |||
|[[Color Change]] | |||
|The Pokémon's type becomes the type of the move used on it. | |||
|- | |||
|017 | |||
|[[Immunity]] | |||
|The immune system of the Pokémon prevents it from getting poisoned. | |||
|- | |||
|018 | |||
|[[Flash Fire]] | |||
|Powers up the Pokémon's Fire-type moves if it's hit by one. | |||
|- | |||
|019 | |||
|[[Shield Dust]] | |||
|This Pokémon's dust blocks the additional effects of attacks taken. | |||
|- | |||
|020 | |||
|[[Own Tempo]] | |||
|This Pokémon has its own tempo, and that prevents it from becoming confused. | |||
|- | |||
|021 | |||
|[[Suction Cups]] | |||
|This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out. | |||
|- | |||
|022 | |||
|[[Intimidate]] | |||
|The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat. | |||
|- | |||
|023 | |||
|[[Shadow Tag]] | |||
|This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping. | |||
|- | |||
|024 | |||
|[[Rough Skin]] | |||
|This Pokémon inflicts damage with its rough skin to the attacker on contact. | |||
|- | |||
|025 | |||
|[[Wonder Guard]] | |||
|Its mysterious power only lets supereffective moves hit the Pokémon. | |||
|- | |||
|026 | |||
|[[Levitate]] | |||
|By floating in the air, the Pokémon receives full immunity to all Ground-type moves. | |||
|- | |||
|027 | |||
|[[Effect Spore]] | |||
|Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. | |||
|- | |||
|028 | |||
|[[Synchronize]] | |||
|The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. | |||
|- | |||
|029 | |||
|[[Clear Body]] | |||
|Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. | |||
|- | |||
|030 | |||
|[[Natural Cure]] | |||
|All status conditions heal when the Pokémon switches out. | |||
|- | |||
|031 | |||
|[[Lightning Rod]] | |||
|The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk. | |||
|- | |||
|032 | |||
|[[Serene Grace]] | |||
|Boosts the likelihood of additional effects occurring when attacking. | |||
|- | |||
|033 | |||
|[[Swift Swim]] | |||
|Boosts the Pokémon's Speed stat in rain. | |||
|- | |||
|034 | |||
|[[Chlorophyll]] | |||
|Boosts the Pokémon's Speed stat in harsh sunlight. | |||
|- | |||
|035 | |||
|[[Illuminate]] | |||
|Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. | |||
|- | |||
|036 | |||
|[[Trace]] | |||
|When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. | |||
|- | |||
|037 | |||
|[[Huge Power]] | |||
|Doubles the Pokémon's Attack stat. | |||
|- | |||
|038 | |||
|[[Poison Point]] | |||
|Contact with the Pokémon may poison the attacker. | |||
|- | |||
|039 | |||
|[[Inner Focus]] | |||
|The Pokémon's intensely focused, and that protects the Pokémon from flinching. | |||
|- | |||
|040 | |||
|[[Magma Armor]] | |||
|The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen. | |||
|- | |||
|041 | |||
|[[Water Veil]] | |||
|The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. | |||
|- | |||
|042 | |||
|[[Magnet Pull]] | |||
|Prevents Steel-type Pokémon from escaping using its magnetic force. | |||
|- | |||
|043 | |||
|[[Soundproof]] | |||
|Soundproofing gives the Pokémon full immunity to all sound-based moves. | |||
|- | |||
|044 | |||
|[[Rain Dish]] | |||
|The Pokémon gradually regains HP in rain. | |||
|- | |||
|045 | |||
|[[Sand Stream]] | |||
|The Pokémon summons a sandstorm when it enters a battle. | |||
|- | |||
|046 | |||
|[[Pressure]] | |||
|By putting pressure on the opposing Pokémon, it raises their PP usage. | |||
|- | |||
|047 | |||
|[[Thick Fat]] | |||
|The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. | |||
|- | |||
|048 | |||
|[[Early Bird]] | |||
|The Pokémon awakens from sleep twice as fast as other Pokémon. | |||
|- | |||
|049 | |||
|[[Flame Body]] | |||
|Contact with the Pokémon may burn the attacker. | |||
|- | |||
|050 | |||
|[[Run Away]] | |||
|Enables a sure getaway from wild Pokémon. | |||
|- | |||
|051 | |||
|[[Keen Eye]] | |||
|Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy. | |||
|- | |||
|052 | |||
|[[Hyper Cutter]] | |||
|The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat. | |||
|- | |||
|053 | |||
|[[Pickup]] | |||
|The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too. | |||
|- | |||
|054 | |||
|[[Truant]] | |||
|The Pokémon can't use a move if it had used a move on the previous turn. | |||
|- | |||
|055 | |||
|[[Hustle]] | |||
|Boosts the Attack stat, but lowers accuracy. | |||
|- | |||
|056 | |||
|[[Cute Charm]] | |||
|Contact with the Pokémon may cause infatuation. | |||
|- | |||
|057 | |||
|[[Plus]] | |||
|Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. | |||
|- | |||
|058 | |||
|[[Minus]] | |||
|Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. | |||
|- | |||
|059 | |||
|[[Forecast]] | |||
|The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. | |||
|- | |||
|060 | |||
|[[Sticky Hold]] | |||
|Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. | |||
|- | |||
|061 | |||
|[[Shed Skin]] | |||
|The Pokémon may heal its own status conditions by shedding its skin. | |||
|- | |||
|062 | |||
|[[Guts]] | |||
|It's so gutsy that having a status condition boosts the Pokémon's Attack stat. | |||
|- | |||
|063 | |||
|[[Marvel Scale]] | |||
|The Pokémon's marvelous scales boost the Defense stat if it has a status condition. | |||
|- | |||
|064 | |||
|[[Liquid Ooze]] | |||
|The oozed liquid has a strong stench, which damages attackers using any draining move. | |||
|- | |||
|065 | |||
|[[Overgrow]] | |||
|Powers up Grass-type moves when the Pokémon's HP is low. | |||
|- | |||
|066 | |||
|[[Blaze]] | |||
|Powers up Fire-type moves when the Pokémon's HP is low. | |||
|- | |||
|067 | |||
|[[Torrent]] | |||
|Powers up Water-type moves when the Pokémon's HP is low. | |||
|- | |||
|068 | |||
|[[Swarm]] | |||
|Powers up Bug-type moves when the Pokémon's HP is low. | |||
|- | |||
|069 | |||
|[[Rock Head]] | |||
|Protects the Pokémon from recoil damage. | |||
|- | |||
|070 | |||
|[[Drought]] | |||
|Turns the sunlight harsh when the Pokémon enters a battle. | |||
|- | |||
|071 | |||
|[[Arena Trap]] | |||
|Prevents opposing Pokémon from fleeing. | |||
|- | |||
|072 | |||
|[[Vital Spirit]] | |||
|The Pokémon is full of vitality, and that prevents it from falling asleep. | |||
|- | |||
|073 | |||
|[[White Smoke]] | |||
|The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. | |||
|- | |||
|074 | |||
|[[Pure Power]] | |||
|Using its pure power, the Pokémon doubles its Attack stat. | |||
|- | |||
|075 | |||
|[[Shell Armor]] | |||
|A hard shell protects the Pokémon from critical hits. | |||
|- | |||
|076 | |||
|[[Air Lock]] | |||
|Eliminates the effects of weather. | |||
|- | |||
|077 | |||
|[[Tangled Feet]] | |||
|Raises evasiveness if the Pokémon is confused. | |||
|- | |||
|078 | |||
|[[Motor Drive]] | |||
|Boosts its Speed stat if hit by an Electric-type move instead of taking damage. | |||
|- | |||
|079 | |||
|[[Rivalry]] | |||
|Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender. | |||
|- | |||
|080 | |||
|[[Steadfast]] | |||
|The Pokémon's determination boosts the Speed stat each time the Pokémon flinches. | |||
|- | |||
|081 | |||
|[[Snow Cloak]] | |||
|Boosts evasiveness in a hailstorm. | |||
|- | |||
|082 | |||
|[[Gluttony]] | |||
|Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual. | |||
|- | |||
|083 | |||
|[[Anger Point]] | |||
|The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. | |||
|- | |||
|084 | |||
|[[Unburden]] | |||
|Boosts the Speed stat if the Pokémon's held item is used or lost. | |||
|- | |||
|085 | |||
|[[Heatproof]] | |||
|The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. | |||
|- | |||
|086 | |||
|[[Simple]] | |||
|The stat changes the Pokémon receives are doubled. | |||
|- | |||
|087 | |||
|[[Dry Skin]] | |||
|Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. | |||
|- | |||
|088 | |||
|[[Download]] | |||
|Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. | |||
|- | |||
|089 | |||
|[[Iron Fist]] | |||
|Powers up punching moves. | |||
|- | |||
|090 | |||
|[[Poison Heal]] | |||
|Restores HP if the Pokémon is poisoned instead of losing HP. | |||
|- | |||
|091 | |||
|[[Adaptability]] | |||
|Powers up moves of the same type as the Pokémon. | |||
|- | |||
|092 | |||
|[[Skill Link]] | |||
|Maximizes the number of times multistrike moves hit. | |||
|- | |||
|093 | |||
|[[Hydration]] | |||
|Heals status conditions if it's raining. | |||
|- | |||
|094 | |||
|[[Solar Power]] | |||
|Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn. | |||
|- | |||
|095 | |||
|[[Quick Feet]] | |||
|Boosts the Speed stat if the Pokémon has a status condition. | |||
|- | |||
|096 | |||
|[[Normalize]] | |||
|All the Pokémon's moves become Normal type. The power of those moves is boosted a little. | |||
|- | |||
|097 | |||
|[[Sniper]] | |||
|Powers up moves if they become critical hits when attacking. | |||
|- | |||
|098 | |||
|[[Magic Guard]] | |||
|The Pokémon only takes damage from attacks. | |||
|- | |||
|099 | |||
|[[No Guard]] | |||
|The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. | |||
|- | |||
|100 | |||
|[[Stall]] | |||
|The Pokémon moves after all other Pokémon do. | |||
|- | |||
|101 | |||
|[[Technician]] | |||
|Powers up the Pokémon's weaker moves. | |||
|- | |||
|102 | |||
|[[Leaf Guard]] | |||
|Prevents status conditions in harsh sunlight. | |||
|- | |||
|103 | |||
|[[Klutz]] | |||
|The Pokémon can't use any held items. | |||
|- | |||
|104 | |||
|[[Mold Breaker]] | |||
|Moves can be used on the target regardless of its Abilities. | |||
|- | |||
|105 | |||
|[[Super Luck]] | |||
|The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. | |||
|- | |||
|106 | |||
|[[Aftermath]] | |||
|Damages the attacker if it contacts the Pokémon with a finishing hit. | |||
|- | |||
|107 | |||
|[[Anticipation]] | |||
|The Pokémon can sense an opposing Pokémon's dangerous moves. | |||
|- | |||
|108 | |||
|[[Forewarn]] | |||
|When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. | |||
|- | |||
|109 | |||
|[[Unaware]] | |||
|When attacking, the Pokémon ignores the target Pokémon's stat changes. | |||
|- | |||
|110 | |||
|[[Tinted Lens]] | |||
|The Pokémon can use "not very effective" moves to deal regular damage. | |||
|- | |||
|111 | |||
|[[Filter]] | |||
|Reduces the power of supereffective attacks taken. | |||
|- | |||
|112 | |||
|[[Slow Start]] | |||
|For five turns, the Pokémon's Attack and Speed stats are halved. | |||
|- | |||
|113 | |||
|[[Scrappy]] | |||
|The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. | |||
|- | |||
|114 | |||
|[[Storm Drain]] | |||
|Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk. | |||
|- | |||
|115 | |||
|[[Ice Body]] | |||
|The Pokémon gradually regains HP in a hailstorm. | |||
|- | |||
|116 | |||
|[[Solid Rock]] | |||
|Reduces the power of supereffective attacks taken. | |||
|- | |||
|117 | |||
|[[Snow Warning]] | |||
|The Pokémon summons a hailstorm when it enters a battle. | |||
|- | |||
|118 | |||
|[[Honey Gather]] | |||
|The Pokémon may gather Honey after a battle. | |||
|- | |||
|119 | |||
|[[Frisk]] | |||
|When it enters a battle, the Pokémon can check an opposing Pokémon's held item. | |||
|- | |||
|120 | |||
|[[Reckless]] | |||
|Powers up moves that have recoil damage. | |||
|- | |||
|121 | |||
|[[Multitype]] | |||
|Changes the Pokémon's type to match the Plate or Z-Crystal it holds. | |||
|- | |||
|122 | |||
|[[Flower Gift]] | |||
|Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight. | |||
|- | |||
|123 | |||
|[[Bad Dreams]] | |||
|Reduces the HP of sleeping opposing Pokémon. | |||
|- | |||
|124 | |||
|[[Pickpocket]] | |||
|Steals an item from an attacker that made direct contact. | |||
|- | |||
|125 | |||
|[[Sheer Force]] | |||
|Removes additional effects to increase the power of moves when attacking. | |||
|- | |||
|126 | |||
|[[Contrary]] | |||
|Makes stat changes have an opposite effect. | |||
|- | |||
|127 | |||
|[[Unnerve]] | |||
|Unnerves opposing Pokémon and makes them unable to eat Berries. | |||
|- | |||
|128 | |||
|[[Defiant]] | |||
|Boosts the Pokémon's Attack stat sharply when its stats are lowered. | |||
|- | |||
|129 | |||
|[[Defeatist]] | |||
|Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. | |||
|- | |||
|130 | |||
|[[Cursed Body]] | |||
|May disable a move used on the Pokémon. | |||
|- | |||
|131 | |||
|[[Healer]] | |||
|Sometimes heals an ally's status condition. | |||
|- | |||
|132 | |||
|[[Friend Guard]] | |||
|Reduces damage done to allies. | |||
|- | |||
|133 | |||
|[[Weak Armor]] | |||
|Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. | |||
|- | |||
|134 | |||
|[[Heavy Metal]] | |||
|Doubles the Pokémon's weight. | |||
|- | |||
|135 | |||
|[[Light Metal]] | |||
|Halves the Pokémon's weight. | |||
|- | |||
|136 | |||
|[[Multiscale]] | |||
|Reduces the amount of damage the Pokémon takes while its HP is full. | |||
|- | |||
|137 | |||
|[[Toxic Boost]] | |||
|Powers up physical attacks when the Pokémon is poisoned. | |||
|- | |||
|138 | |||
|[[Flare Boost]] | |||
|Powers up special attacks when the Pokémon is burned. | |||
|- | |||
|139 | |||
|[[Harvest]] | |||
|May create another Berry after one is used. | |||
|- | |||
|140 | |||
|[[Telepathy]] | |||
|Anticipates an ally's attack and dodges it. | |||
|- | |||
|141 | |||
|[[Moody]] | |||
|Raises one stat sharply and lowers another every turn. | |||
|- | |||
|142 | |||
|[[Overcoat]] | |||
|Protects the Pokémon from things like sand, hail, and powder. | |||
|- | |||
|143 | |||
|[[Poison Touch]] | |||
|May poison a target when the Pokémon makes contact. | |||
|- | |||
|144 | |||
|[[Regenerator]] | |||
|Restores a little HP when withdrawn from battle. | |||
|- | |||
|145 | |||
|[[Big Pecks]] | |||
|Protects the Pokémon from Defense-lowering effects. | |||
|- | |||
|146 | |||
|[[Sand Rush]] | |||
|Boosts the Pokémon's Speed stat in a sandstorm. | |||
|- | |||
|147 | |||
|[[Wonder Skin]] | |||
|Makes status moves more likely to miss. | |||
|- | |||
|148 | |||
|[[Analytic]] | |||
|Boosts move power when the Pokémon moves last. | |||
|- | |||
|149 | |||
|[[Illusion]] | |||
|Comes out disguised as the Pokémon in the party's last spot. | |||
|- | |||
|150 | |||
|[[Imposter]] | |||
|The Pokémon transforms itself into the Pokémon it's facing. | |||
|- | |||
|151 | |||
|[[Infiltrator]] | |||
|Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. | |||
|- | |||
|152 | |||
|[[Mummy]] | |||
|Contact with the Pokémon changes the attacker's Ability to Mummy. | |||
|- | |||
|153 | |||
|[[Moxie]] | |||
|The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. | |||
|- | |||
|154 | |||
|[[Justified]] | |||
|Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. | |||
|- | |||
|155 | |||
|[[Rattled]] | |||
|Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. | |||
|- | |||
|156 | |||
|[[Magic Bounce]] | |||
|Reflects status moves instead of getting hit by them. | |||
|- | |||
|157 | |||
|[[Sap Sipper]] | |||
|Boosts the Attack stat if hit by a Grass-type move instead of taking damage. | |||
|- | |||
|158 | |||
|[[Prankster]] | |||
|Gives priority to a status move. | |||
|- | |||
|159 | |||
|[[Sand Force]] | |||
|Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. | |||
|- | |||
|160 | |||
|[[Iron Barbs]] | |||
|Inflicts damage on the attacker upon contact with iron barbs. | |||
|- | |||
|161 | |||
|[[Zen Mode]] | |||
|Changes the Pokémon's shape when HP is half or less. | |||
|- | |||
|162 | |||
|[[Victory Star]] | |||
|Boosts the accuracy of its allies and itself. | |||
|- | |||
|163 | |||
|[[Turboblaze]] | |||
|Moves can be used on the target regardless of its Abilities. | |||
|- | |||
|164 | |||
|[[Teravolt]] | |||
|Moves can be used on the target regardless of its Abilities. | |||
|- | |||
|165 | |||
|[[Aroma Veil]] | |||
|Protects itself and its allies from attacks that limit their move choices. | |||
|- | |||
|166 | |||
|[[Flower Veil]] | |||
|Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. | |||
|- | |||
|167 | |||
|[[Cheek Pouch]] | |||
|Restores HP as well when the Pokémon eats a Berry. | |||
|- | |||
|168 | |||
|[[Protean]] | |||
|Changes the Pokémon's type to the type of the move it's about to use. | |||
|- | |||
|169 | |||
|[[Fur Coat]] | |||
|Halves the damage from physical moves. | |||
|- | |||
|170 | |||
|[[Magician]] | |||
|The Pokémon steals the held item of a Pokémon it hits with a move. | |||
|- | |||
|171 | |||
|[[Bulletproof]] | |||
|Protects the Pokémon from some ball and bomb moves. | |||
|- | |||
|172 | |||
|[[Competitive]] | |||
|Boosts the Sp. Atk stat sharply when a stat is lowered. | |||
|- | |||
|173 | |||
|[[Strong Jaw]] | |||
|The Pokémon's strong jaw boosts the power of its biting moves. | |||
|- | |||
|174 | |||
|[[Refrigerate]] | |||
|Normal-type moves become Ice-type moves. The power of those moves is boosted a little. | |||
|- | |||
|175 | |||
|[[Sweet Veil]] | |||
|Prevents itself and ally Pokémon from falling asleep. | |||
|- | |||
|176 | |||
|[[Stance Change]] | |||
|The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield. | |||
|- | |||
|177 | |||
|[[Gale Wings]] | |||
|Gives priority to Flying-type moves when the Pokémon's HP is full. | |||
|- | |||
|178 | |||
|[[Mega Launcher]] | |||
|Powers up aura and pulse moves. | |||
|- | |||
|179 | |||
|[[Grass Pelt]] | |||
|Boosts the Pokémon's Defense stat on Grassy Terrain. | |||
|- | |||
|180 | |||
|[[Symbiosis]] | |||
|The Pokémon passes its item to an ally that has used up an item. | |||
|- | |||
|181 | |||
|[[Tough Claws]] | |||
|Powers up moves that make direct contact. | |||
|- | |||
|182 | |||
|[[Pixilate]] | |||
|Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. | |||
|- | |||
|183 | |||
|[[Gooey]] | |||
|Contact with the Pokémon lowers the attacker's Speed stat. | |||
|- | |||
|184 | |||
|[[Aerilate]] | |||
|Normal-type moves become Flying-type moves. The power of those moves is boosted a little. | |||
|- | |||
|185 | |||
|[[Parental Bond]] | |||
|Parent and child each attacks. | |||
|- | |||
|186 | |||
|[[Dark Aura]] | |||
|Powers up each Pokémon's Dark-type moves. | |||
|- | |||
|187 | |||
|[[Fairy Aura]] | |||
|Powers up each Pokémon's Fairy-type moves. | |||
|- | |||
|188 | |||
|[[Aura Break]] | |||
|The effects of "Aura" Abilities are reversed to lower the power of affected moves. | |||
|- | |||
|189 | |||
|[[Primordial Sea]] | |||
|The Pokémon changes the weather to nullify Fire-type attacks. | |||
|- | |||
|190 | |||
|[[Desolate Land]] | |||
|The Pokémon changes the weather to nullify Water-type attacks. | |||
|- | |||
|191 | |||
|[[Delta Stream]] | |||
|The Pokémon changes the weather to eliminate all of the Flying type's weaknesses. | |||
|- | |||
|192 | |||
|[[Stamina]] | |||
|Boosts the Defense stat when hit by an attack. | |||
|- | |||
|193 | |||
|[[Wimp Out]] | |||
|The Pokémon cowardly switches out when its HP becomes half or less. | |||
|- | |||
|194 | |||
|[[Emergency Exit]] | |||
|The Pokémon, sensing danger, switches out when its HP becomes half or less. | |||
|- | |||
|195 | |||
|[[Water Compaction]] | |||
|Boosts the Pokémon's Defense stat sharply when hit by a Water-type move. | |||
|- | |||
|196 | |||
|[[Merciless]] | |||
|The Pokémon's attacks become critical hits if the target is poisoned. | |||
|- | |||
|197 | |||
|[[Shields Down]] | |||
|When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive. | |||
|- | |||
|198 | |||
|[[Stakeout]] | |||
|Doubles the damage dealt to the target's replacement if the target switches out. | |||
|- | |||
|199 | |||
|[[Water Bubble]] | |||
|Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn. | |||
|- | |||
|200 | |||
|[[Steelworker]] | |||
|Powers up Steel-type moves. | |||
|- | |||
|201 | |||
|[[Berserk]] | |||
|Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less. | |||
|- | |||
|202 | |||
|[[Slush Rush]] | |||
|Boosts the Pokémon's Speed stat in a hailstorm. | |||
|- | |||
|203 | |||
|[[Long Reach]] | |||
|The Pokémon uses its moves without making contact with the target. | |||
|- | |||
|204 | |||
|[[Liquid Voice]] | |||
|All sound-based moves become Water-type moves. | |||
|- | |||
|205 | |||
|[[Triage]] | |||
|Gives priority to a healing move. | |||
|- | |||
|206 | |||
|[[Galvanize]] | |||
|Normal-type moves become Electric-type moves. The power of those moves is boosted a little. | |||
|- | |||
|207 | |||
|[[Surge Surfer]] | |||
|Doubles the Pokémon's Speed stat on Electric Terrain. | |||
|- | |||
|208 | |||
|[[Schooling]] | |||
|When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. | |||
|- | |||
|209 | |||
|[[Disguise]] | |||
|Once per battle, the shroud that covers the Pokémon can protect it from an attack. | |||
|- | |||
|210 | |||
|[[Battle Bond]] | |||
|Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. | |||
|- | |||
|211 | |||
|[[Power Construct]] | |||
|Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme. | |||
|- | |||
|212 | |||
|[[Corrosion]] | |||
|The Pokémon can poison the target even if it's a Steel or Poison type. | |||
|- | |||
|213 | |||
|[[Comatose]] | |||
|It's always drowsing and will never wake up. It can attack without waking up. | |||
|- | |||
|214 | |||
|[[Queenly Majesty]] | |||
|Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. | |||
|- | |||
|215 | |||
|[[Innards Out]] | |||
|Damages the attacker landing the finishing hit by the amount equal to its last HP. | |||
|- | |||
|216 | |||
|[[Dancer]] | |||
|When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. | |||
|- | |||
|217 | |||
|[[Battery]] | |||
|Powers up ally Pokémon's special moves. | |||
|- | |||
|218 | |||
|[[Fluffy]] | |||
|Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. | |||
|- | |||
|219 | |||
|[[Dazzling]] | |||
|Surprises the opposing Pokémon, making it unable to attack using priority moves. | |||
|- | |||
|220 | |||
|[[Soul-Heart]] | |||
|Boosts its Sp. Atk stat every time a Pokémon faints. | |||
|- | |||
|221 | |||
|[[Tangling Hair]] | |||
|Contact with the Pokémon lowers the attacker's Speed stat. | |||
|- | |||
|222 | |||
|[[Receiver]] | |||
|The Pokémon copies the Ability of a defeated ally. | |||
|- | |||
|223 | |||
|[[Power of Alchemy]] | |||
|The Pokémon copies the Ability of a defeated ally. | |||
|- | |||
|224 | |||
|[[Beast Boost]] | |||
|The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. | |||
|- | |||
|225 | |||
|[[RKS System]] | |||
|Changes the Pokémon's type to match the memory disc it holds. | |||
|- | |||
|226 | |||
|[[Electric Surge]] | |||
|Turns the ground into Electric Terrain when the Pokémon enters a battle. | |||
|- | |||
|227 | |||
|[[Psychic Surge]] | |||
|Turns the ground into Psychic Terrain when the Pokémon enters a battle. | |||
|- | |||
|228 | |||
|[[Misty Surge]] | |||
|Turns the ground into Misty Terrain when the Pokémon enters a battle. | |||
|- | |||
|229 | |||
|[[Grassy Surge]] | |||
|Turns the ground into Grassy Terrain when the Pokémon enters a battle. | |||
|- | |||
|230 | |||
|[[Full Metal Body]] | |||
|Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. | |||
|- | |||
|231 | |||
|[[Shadow Shield]] | |||
|Reduces the amount of damage the Pokémon takes while its HP is full. | |||
|- | |||
|232 | |||
|[[Prism Armor]] | |||
|Reduces the power of supereffective attacks taken. | |||
|- | |||
|233 | |||
|[[Neuroforce]] | |||
|Powers up moves that are super effective. | |||
|- | |||
|234 | |||
|[[Intrepid Sword]] | |||
|Boosts the Pokémon's Attack stat when the Pokémon enters a battle. | |||
|- | |||
|235 | |||
|[[Dauntless Shield]] | |||
|Boosts the Pokémon's Defense stat when the Pokémon enters a battle. | |||
|- | |||
|236 | |||
|[[Libero]] | |||
|Changes the Pokémon's type to the type of the move it's about to use. | |||
|- | |||
|237 | |||
|[[Ball Fetch]] | |||
|If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. | |||
|- | |||
|238 | |||
|[[Cotton Down]] | |||
|When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself. | |||
|- | |||
|239 | |||
|[[Propeller Tail]] | |||
|Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. | |||
|- | |||
|240 | |||
|[[Mirror Armor]] | |||
|Bounces back only the stat-lowering effects that the Pokémon receives. | |||
|- | |||
|241 | |||
|[[Gulp Missile]] | |||
|When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. | |||
|- | |||
|242 | |||
|[[Stalwart]] | |||
|Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. | |||
|- | |||
|243 | |||
|[[Steam Engine]] | |||
|Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move. | |||
|- | |||
|244 | |||
|[[Punk Rock]] | |||
|Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. | |||
|- | |||
|245 | |||
|[[Sand Spit]] | |||
|The Pokémon creates a sandstorm when it's hit by an attack. | |||
|- | |||
|246 | |||
|[[Ice Scales]] | |||
|The Pokémon is protected by ice scales, which halve the damage taken from special moves. | |||
|- | |||
|247 | |||
|[[Ripen]] | |||
|Ripens Berries and doubles their effect. | |||
|- | |||
|248 | |||
|[[Ice Face]] | |||
|The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails. | |||
|- | |||
|249 | |||
|[[Power Spot]] | |||
|Just being next to the Pokémon powers up moves. | |||
|- | |||
|250 | |||
|[[Mimicry]] | |||
|Changes the Pokémon's type depending on the terrain. | |||
|- | |||
|251 | |||
|[[Screen Cleaner]] | |||
|When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. | |||
|- | |||
|252 | |||
|[[Steely Spirit]] | |||
|Powers up ally Pokémon's Steel-type moves. | |||
|- | |||
|253 | |||
|[[Perish Body]] | |||
|When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. | |||
|- | |||
|254 | |||
|[[Wandering Spirit]] | |||
|The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. | |||
|- | |||
|255 | |||
|[[Gorilla Tactics]] | |||
|Boosts the Pokémon's Attack stat but only allows the use of the first selected move. | |||
|- | |||
|256 | |||
|[[Neutralizing Gas]] | |||
|If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered. | |||
|- | |||
|257 | |||
|[[Pastel Veil]] | |||
|Protects the Pokémon and its ally Pokémon from being poisoned. | |||
|- | |||
|258 | |||
|[[Hunger Switch]] | |||
|The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn. | |||
|- | |||
|259 | |||
|[[Quick Draw]] | |||
|Enables the Pokémon to move first occasionally. | |||
|- | |||
|260 | |||
|[[Unseen Fist]] | |||
|If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself. | |||
|- | |||
|261 | |||
|[[Curious Medicine]] | |||
|When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies. | |||
|- | |||
|262 | |||
|[[Transistor]] | |||
|Powers up Electric-type moves. | |||
|- | |||
|263 | |||
|[[Dragon's Maw]] | |||
|Powers up Dragon-type moves. | |||
|- | |||
|264 | |||
|[[Chilling Neigh]] | |||
|When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. | |||
|- | |||
|265 | |||
|[[Grim Neigh]] | |||
|When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat. | |||
|- | |||
|266/267 | |||
|[[As One]] | |||
|This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability/Spectrier's Grim Neigh Ability. | |||
|} |
Aktuální verze z 14. 5. 2021, 06:13
Seznma všech abilit co jsou ve hře.
Číslo | Jméno | Popis |
---|---|---|
001 | Stench | By releasing stench when attacking, this Pokémon may cause the target to flinch. |
002 | Drizzle | The Pokémon makes it rain when it enters a battle. |
003 | Speed Boost | Its Speed stat is boosted every turn. |
004 | Battle Armor | Hard armor protects the Pokémon from critical hits. |
005 | Sturdy | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
006 | Damp | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. |
007 | Limber | Its limber body protects the Pokémon from paralysis. |
008 | Sand Veil | Boosts the Pokémon's evasiveness in a sandstorm. |
009 | Static | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
010 | Volt Absorb | Restores HP if hit by an Electric-type move instead of taking damage. |
011 | Water Absorb | Restores HP if hit by a Water-type move instead of taking damage. |
012 | Oblivious | The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts. |
013 | Cloud Nine | Eliminates the effects of weather. |
014 | Compound Eyes | The Pokémon's compound eyes boost its accuracy. |
015 | Insomnia | The Pokémon is suffering from insomnia and cannot fall asleep. |
016 | Color Change | The Pokémon's type becomes the type of the move used on it. |
017 | Immunity | The immune system of the Pokémon prevents it from getting poisoned. |
018 | Flash Fire | Powers up the Pokémon's Fire-type moves if it's hit by one. |
019 | Shield Dust | This Pokémon's dust blocks the additional effects of attacks taken. |
020 | Own Tempo | This Pokémon has its own tempo, and that prevents it from becoming confused. |
021 | Suction Cups | This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out. |
022 | Intimidate | The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat. |
023 | Shadow Tag | This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping. |
024 | Rough Skin | This Pokémon inflicts damage with its rough skin to the attacker on contact. |
025 | Wonder Guard | Its mysterious power only lets supereffective moves hit the Pokémon. |
026 | Levitate | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
027 | Effect Spore | Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. |
028 | Synchronize | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. |
029 | Clear Body | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
030 | Natural Cure | All status conditions heal when the Pokémon switches out. |
031 | Lightning Rod | The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk. |
032 | Serene Grace | Boosts the likelihood of additional effects occurring when attacking. |
033 | Swift Swim | Boosts the Pokémon's Speed stat in rain. |
034 | Chlorophyll | Boosts the Pokémon's Speed stat in harsh sunlight. |
035 | Illuminate | Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. |
036 | Trace | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. |
037 | Huge Power | Doubles the Pokémon's Attack stat. |
038 | Poison Point | Contact with the Pokémon may poison the attacker. |
039 | Inner Focus | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
040 | Magma Armor | The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen. |
041 | Water Veil | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. |
042 | Magnet Pull | Prevents Steel-type Pokémon from escaping using its magnetic force. |
043 | Soundproof | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
044 | Rain Dish | The Pokémon gradually regains HP in rain. |
045 | Sand Stream | The Pokémon summons a sandstorm when it enters a battle. |
046 | Pressure | By putting pressure on the opposing Pokémon, it raises their PP usage. |
047 | Thick Fat | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. |
048 | Early Bird | The Pokémon awakens from sleep twice as fast as other Pokémon. |
049 | Flame Body | Contact with the Pokémon may burn the attacker. |
050 | Run Away | Enables a sure getaway from wild Pokémon. |
051 | Keen Eye | Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy. |
052 | Hyper Cutter | The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat. |
053 | Pickup | The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too. |
054 | Truant | The Pokémon can't use a move if it had used a move on the previous turn. |
055 | Hustle | Boosts the Attack stat, but lowers accuracy. |
056 | Cute Charm | Contact with the Pokémon may cause infatuation. |
057 | Plus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. |
058 | Minus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. |
059 | Forecast | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. |
060 | Sticky Hold | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. |
061 | Shed Skin | The Pokémon may heal its own status conditions by shedding its skin. |
062 | Guts | It's so gutsy that having a status condition boosts the Pokémon's Attack stat. |
063 | Marvel Scale | The Pokémon's marvelous scales boost the Defense stat if it has a status condition. |
064 | Liquid Ooze | The oozed liquid has a strong stench, which damages attackers using any draining move. |
065 | Overgrow | Powers up Grass-type moves when the Pokémon's HP is low. |
066 | Blaze | Powers up Fire-type moves when the Pokémon's HP is low. |
067 | Torrent | Powers up Water-type moves when the Pokémon's HP is low. |
068 | Swarm | Powers up Bug-type moves when the Pokémon's HP is low. |
069 | Rock Head | Protects the Pokémon from recoil damage. |
070 | Drought | Turns the sunlight harsh when the Pokémon enters a battle. |
071 | Arena Trap | Prevents opposing Pokémon from fleeing. |
072 | Vital Spirit | The Pokémon is full of vitality, and that prevents it from falling asleep. |
073 | White Smoke | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. |
074 | Pure Power | Using its pure power, the Pokémon doubles its Attack stat. |
075 | Shell Armor | A hard shell protects the Pokémon from critical hits. |
076 | Air Lock | Eliminates the effects of weather. |
077 | Tangled Feet | Raises evasiveness if the Pokémon is confused. |
078 | Motor Drive | Boosts its Speed stat if hit by an Electric-type move instead of taking damage. |
079 | Rivalry | Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender. |
080 | Steadfast | The Pokémon's determination boosts the Speed stat each time the Pokémon flinches. |
081 | Snow Cloak | Boosts evasiveness in a hailstorm. |
082 | Gluttony | Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual. |
083 | Anger Point | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. |
084 | Unburden | Boosts the Speed stat if the Pokémon's held item is used or lost. |
085 | Heatproof | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. |
086 | Simple | The stat changes the Pokémon receives are doubled. |
087 | Dry Skin | Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. |
088 | Download | Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. |
089 | Iron Fist | Powers up punching moves. |
090 | Poison Heal | Restores HP if the Pokémon is poisoned instead of losing HP. |
091 | Adaptability | Powers up moves of the same type as the Pokémon. |
092 | Skill Link | Maximizes the number of times multistrike moves hit. |
093 | Hydration | Heals status conditions if it's raining. |
094 | Solar Power | Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn. |
095 | Quick Feet | Boosts the Speed stat if the Pokémon has a status condition. |
096 | Normalize | All the Pokémon's moves become Normal type. The power of those moves is boosted a little. |
097 | Sniper | Powers up moves if they become critical hits when attacking. |
098 | Magic Guard | The Pokémon only takes damage from attacks. |
099 | No Guard | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
100 | Stall | The Pokémon moves after all other Pokémon do. |
101 | Technician | Powers up the Pokémon's weaker moves. |
102 | Leaf Guard | Prevents status conditions in harsh sunlight. |
103 | Klutz | The Pokémon can't use any held items. |
104 | Mold Breaker | Moves can be used on the target regardless of its Abilities. |
105 | Super Luck | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
106 | Aftermath | Damages the attacker if it contacts the Pokémon with a finishing hit. |
107 | Anticipation | The Pokémon can sense an opposing Pokémon's dangerous moves. |
108 | Forewarn | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
109 | Unaware | When attacking, the Pokémon ignores the target Pokémon's stat changes. |
110 | Tinted Lens | The Pokémon can use "not very effective" moves to deal regular damage. |
111 | Filter | Reduces the power of supereffective attacks taken. |
112 | Slow Start | For five turns, the Pokémon's Attack and Speed stats are halved. |
113 | Scrappy | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. |
114 | Storm Drain | Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk. |
115 | Ice Body | The Pokémon gradually regains HP in a hailstorm. |
116 | Solid Rock | Reduces the power of supereffective attacks taken. |
117 | Snow Warning | The Pokémon summons a hailstorm when it enters a battle. |
118 | Honey Gather | The Pokémon may gather Honey after a battle. |
119 | Frisk | When it enters a battle, the Pokémon can check an opposing Pokémon's held item. |
120 | Reckless | Powers up moves that have recoil damage. |
121 | Multitype | Changes the Pokémon's type to match the Plate or Z-Crystal it holds. |
122 | Flower Gift | Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight. |
123 | Bad Dreams | Reduces the HP of sleeping opposing Pokémon. |
124 | Pickpocket | Steals an item from an attacker that made direct contact. |
125 | Sheer Force | Removes additional effects to increase the power of moves when attacking. |
126 | Contrary | Makes stat changes have an opposite effect. |
127 | Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries. |
128 | Defiant | Boosts the Pokémon's Attack stat sharply when its stats are lowered. |
129 | Defeatist | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
130 | Cursed Body | May disable a move used on the Pokémon. |
131 | Healer | Sometimes heals an ally's status condition. |
132 | Friend Guard | Reduces damage done to allies. |
133 | Weak Armor | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. |
134 | Heavy Metal | Doubles the Pokémon's weight. |
135 | Light Metal | Halves the Pokémon's weight. |
136 | Multiscale | Reduces the amount of damage the Pokémon takes while its HP is full. |
137 | Toxic Boost | Powers up physical attacks when the Pokémon is poisoned. |
138 | Flare Boost | Powers up special attacks when the Pokémon is burned. |
139 | Harvest | May create another Berry after one is used. |
140 | Telepathy | Anticipates an ally's attack and dodges it. |
141 | Moody | Raises one stat sharply and lowers another every turn. |
142 | Overcoat | Protects the Pokémon from things like sand, hail, and powder. |
143 | Poison Touch | May poison a target when the Pokémon makes contact. |
144 | Regenerator | Restores a little HP when withdrawn from battle. |
145 | Big Pecks | Protects the Pokémon from Defense-lowering effects. |
146 | Sand Rush | Boosts the Pokémon's Speed stat in a sandstorm. |
147 | Wonder Skin | Makes status moves more likely to miss. |
148 | Analytic | Boosts move power when the Pokémon moves last. |
149 | Illusion | Comes out disguised as the Pokémon in the party's last spot. |
150 | Imposter | The Pokémon transforms itself into the Pokémon it's facing. |
151 | Infiltrator | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. |
152 | Mummy | Contact with the Pokémon changes the attacker's Ability to Mummy. |
153 | Moxie | The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. |
154 | Justified | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. |
155 | Rattled | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. |
156 | Magic Bounce | Reflects status moves instead of getting hit by them. |
157 | Sap Sipper | Boosts the Attack stat if hit by a Grass-type move instead of taking damage. |
158 | Prankster | Gives priority to a status move. |
159 | Sand Force | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
160 | Iron Barbs | Inflicts damage on the attacker upon contact with iron barbs. |
161 | Zen Mode | Changes the Pokémon's shape when HP is half or less. |
162 | Victory Star | Boosts the accuracy of its allies and itself. |
163 | Turboblaze | Moves can be used on the target regardless of its Abilities. |
164 | Teravolt | Moves can be used on the target regardless of its Abilities. |
165 | Aroma Veil | Protects itself and its allies from attacks that limit their move choices. |
166 | Flower Veil | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. |
167 | Cheek Pouch | Restores HP as well when the Pokémon eats a Berry. |
168 | Protean | Changes the Pokémon's type to the type of the move it's about to use. |
169 | Fur Coat | Halves the damage from physical moves. |
170 | Magician | The Pokémon steals the held item of a Pokémon it hits with a move. |
171 | Bulletproof | Protects the Pokémon from some ball and bomb moves. |
172 | Competitive | Boosts the Sp. Atk stat sharply when a stat is lowered. |
173 | Strong Jaw | The Pokémon's strong jaw boosts the power of its biting moves. |
174 | Refrigerate | Normal-type moves become Ice-type moves. The power of those moves is boosted a little. |
175 | Sweet Veil | Prevents itself and ally Pokémon from falling asleep. |
176 | Stance Change | The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield. |
177 | Gale Wings | Gives priority to Flying-type moves when the Pokémon's HP is full. |
178 | Mega Launcher | Powers up aura and pulse moves. |
179 | Grass Pelt | Boosts the Pokémon's Defense stat on Grassy Terrain. |
180 | Symbiosis | The Pokémon passes its item to an ally that has used up an item. |
181 | Tough Claws | Powers up moves that make direct contact. |
182 | Pixilate | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. |
183 | Gooey | Contact with the Pokémon lowers the attacker's Speed stat. |
184 | Aerilate | Normal-type moves become Flying-type moves. The power of those moves is boosted a little. |
185 | Parental Bond | Parent and child each attacks. |
186 | Dark Aura | Powers up each Pokémon's Dark-type moves. |
187 | Fairy Aura | Powers up each Pokémon's Fairy-type moves. |
188 | Aura Break | The effects of "Aura" Abilities are reversed to lower the power of affected moves. |
189 | Primordial Sea | The Pokémon changes the weather to nullify Fire-type attacks. |
190 | Desolate Land | The Pokémon changes the weather to nullify Water-type attacks. |
191 | Delta Stream | The Pokémon changes the weather to eliminate all of the Flying type's weaknesses. |
192 | Stamina | Boosts the Defense stat when hit by an attack. |
193 | Wimp Out | The Pokémon cowardly switches out when its HP becomes half or less. |
194 | Emergency Exit | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
195 | Water Compaction | Boosts the Pokémon's Defense stat sharply when hit by a Water-type move. |
196 | Merciless | The Pokémon's attacks become critical hits if the target is poisoned. |
197 | Shields Down | When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive. |
198 | Stakeout | Doubles the damage dealt to the target's replacement if the target switches out. |
199 | Water Bubble | Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn. |
200 | Steelworker | Powers up Steel-type moves. |
201 | Berserk | Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less. |
202 | Slush Rush | Boosts the Pokémon's Speed stat in a hailstorm. |
203 | Long Reach | The Pokémon uses its moves without making contact with the target. |
204 | Liquid Voice | All sound-based moves become Water-type moves. |
205 | Triage | Gives priority to a healing move. |
206 | Galvanize | Normal-type moves become Electric-type moves. The power of those moves is boosted a little. |
207 | Surge Surfer | Doubles the Pokémon's Speed stat on Electric Terrain. |
208 | Schooling | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. |
209 | Disguise | Once per battle, the shroud that covers the Pokémon can protect it from an attack. |
210 | Battle Bond | Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. |
211 | Power Construct | Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme. |
212 | Corrosion | The Pokémon can poison the target even if it's a Steel or Poison type. |
213 | Comatose | It's always drowsing and will never wake up. It can attack without waking up. |
214 | Queenly Majesty | Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. |
215 | Innards Out | Damages the attacker landing the finishing hit by the amount equal to its last HP. |
216 | Dancer | When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. |
217 | Battery | Powers up ally Pokémon's special moves. |
218 | Fluffy | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. |
219 | Dazzling | Surprises the opposing Pokémon, making it unable to attack using priority moves. |
220 | Soul-Heart | Boosts its Sp. Atk stat every time a Pokémon faints. |
221 | Tangling Hair | Contact with the Pokémon lowers the attacker's Speed stat. |
222 | Receiver | The Pokémon copies the Ability of a defeated ally. |
223 | Power of Alchemy | The Pokémon copies the Ability of a defeated ally. |
224 | Beast Boost | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. |
225 | RKS System | Changes the Pokémon's type to match the memory disc it holds. |
226 | Electric Surge | Turns the ground into Electric Terrain when the Pokémon enters a battle. |
227 | Psychic Surge | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
228 | Misty Surge | Turns the ground into Misty Terrain when the Pokémon enters a battle. |
229 | Grassy Surge | Turns the ground into Grassy Terrain when the Pokémon enters a battle. |
230 | Full Metal Body | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
231 | Shadow Shield | Reduces the amount of damage the Pokémon takes while its HP is full. |
232 | Prism Armor | Reduces the power of supereffective attacks taken. |
233 | Neuroforce | Powers up moves that are super effective. |
234 | Intrepid Sword | Boosts the Pokémon's Attack stat when the Pokémon enters a battle. |
235 | Dauntless Shield | Boosts the Pokémon's Defense stat when the Pokémon enters a battle. |
236 | Libero | Changes the Pokémon's type to the type of the move it's about to use. |
237 | Ball Fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. |
238 | Cotton Down | When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself. |
239 | Propeller Tail | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
240 | Mirror Armor | Bounces back only the stat-lowering effects that the Pokémon receives. |
241 | Gulp Missile | When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. |
242 | Stalwart | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
243 | Steam Engine | Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move. |
244 | Punk Rock | Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. |
245 | Sand Spit | The Pokémon creates a sandstorm when it's hit by an attack. |
246 | Ice Scales | The Pokémon is protected by ice scales, which halve the damage taken from special moves. |
247 | Ripen | Ripens Berries and doubles their effect. |
248 | Ice Face | The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails. |
249 | Power Spot | Just being next to the Pokémon powers up moves. |
250 | Mimicry | Changes the Pokémon's type depending on the terrain. |
251 | Screen Cleaner | When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. |
252 | Steely Spirit | Powers up ally Pokémon's Steel-type moves. |
253 | Perish Body | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. |
254 | Wandering Spirit | The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. |
255 | Gorilla Tactics | Boosts the Pokémon's Attack stat but only allows the use of the first selected move. |
256 | Neutralizing Gas | If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered. |
257 | Pastel Veil | Protects the Pokémon and its ally Pokémon from being poisoned. |
258 | Hunger Switch | The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn. |
259 | Quick Draw | Enables the Pokémon to move first occasionally. |
260 | Unseen Fist | If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself. |
261 | Curious Medicine | When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies. |
262 | Transistor | Powers up Electric-type moves. |
263 | Dragon's Maw | Powers up Dragon-type moves. |
264 | Chilling Neigh | When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. |
265 | Grim Neigh | When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat. |
266/267 | As One | This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability/Spectrier's Grim Neigh Ability. |