Ability

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001 [[Stench]] By releasing stench when attacking, this Pokémon may cause the target to flinch.
002 [[Drizzle]] The Pokémon makes it rain when it enters a battle.
003 [[Speed Boost]] Its Speed stat is boosted every turn.
004 [[Battle Armor]] Hard armor protects the Pokémon from critical hits.
005 [[Sturdy]] It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
006 [[Damp]] Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings.
007 [[Limber]] Its limber body protects the Pokémon from paralysis.
008 [[Sand Veil]] Boosts the Pokémon's evasiveness in a sandstorm.
009 [[Static]] The Pokémon is charged with static electricity, so contact with it may cause paralysis.
010 [[Volt Absorb]] Restores HP if hit by an Electric-type move instead of taking damage.
011 [[Water Absorb]] Restores HP if hit by a Water-type move instead of taking damage.
012 [[Oblivious]] The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
013 [[Cloud Nine]] Eliminates the effects of weather.
014 [[Compound Eyes]] The Pokémon's compound eyes boost its accuracy.
015 [[Insomnia]] The Pokémon is suffering from insomnia and cannot fall asleep.
016 [[Color Change]] The Pokémon's type becomes the type of the move used on it.
017 [[Immunity]] The immune system of the Pokémon prevents it from getting poisoned.
018 [[Flash Fire]] Powers up the Pokémon's Fire-type moves if it's hit by one.
019 [[Shield Dust]] This Pokémon's dust blocks the additional effects of attacks taken.
020 [[Own Tempo]] This Pokémon has its own tempo, and that prevents it from becoming confused.
021 [[Suction Cups]] This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.
022 [[Intimidate]] The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
023 [[Shadow Tag]] This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping.
024 [[Rough Skin]] This Pokémon inflicts damage with its rough skin to the attacker on contact.
025 [[Wonder Guard]] Its mysterious power only lets supereffective moves hit the Pokémon.
026 [[Levitate]] By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
027 [[Effect Spore]] Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
028 [[Synchronize]] The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
029 [[Clear Body]] Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
030 [[Natural Cure]] All status conditions heal when the Pokémon switches out.
031 [[Lightning Rod]] The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
032 [[Serene Grace]] Boosts the likelihood of additional effects occurring when attacking.
033 [[Swift Swim]] Boosts the Pokémon's Speed stat in rain.
034 [[Chlorophyll]] Boosts the Pokémon's Speed stat in harsh sunlight.
035 [[Illuminate]] Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
036 [[Trace]] When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
037 [[Huge Power]] Doubles the Pokémon's Attack stat.
038 [[Poison Point]] Contact with the Pokémon may poison the attacker.
039 [[Inner Focus]] The Pokémon's intensely focused, and that protects the Pokémon from flinching.
040 [[Magma Armor]] The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.
041 [[Water Veil]] The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
042 [[Magnet Pull]] Prevents Steel-type Pokémon from escaping using its magnetic force.
043 [[Soundproof]] Soundproofing gives the Pokémon full immunity to all sound-based moves.
044 [[Rain Dish]] The Pokémon gradually regains HP in rain.
045 [[Sand Stream]] The Pokémon summons a sandstorm when it enters a battle.
046 [[Pressure]] By putting pressure on the opposing Pokémon, it raises their PP usage.
047 [[Thick Fat]] The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
048 [[Early Bird]] The Pokémon awakens from sleep twice as fast as other Pokémon.
049 [[Flame Body]] Contact with the Pokémon may burn the attacker.
050 [[Run Away]] Enables a sure getaway from wild Pokémon.
051 [[Keen Eye]] Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.
052 [[Hyper Cutter]] The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
053 [[Pickup]] The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
054 [[Truant]] The Pokémon can't use a move if it had used a move on the previous turn.
055 [[Hustle]] Boosts the Attack stat, but lowers accuracy.
056 [[Cute Charm]] Contact with the Pokémon may cause infatuation.
057 [[Plus]] Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
058 [[Minus]] Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
059 [[Forecast]] The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
060 [[Sticky Hold]] Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
061 [[Shed Skin]] The Pokémon may heal its own status conditions by shedding its skin.
062 [[Guts]] It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
063 [[Marvel Scale]] The Pokémon's marvelous scales boost the Defense stat if it has a status condition.
064 [[Liquid Ooze]] The oozed liquid has a strong stench, which damages attackers using any draining move.
065 [[Overgrow]] Powers up Grass-type moves when the Pokémon's HP is low.
066 [[Blaze]] Powers up Fire-type moves when the Pokémon's HP is low.
067 [[Torrent]] Powers up Water-type moves when the Pokémon's HP is low.
068 [[Swarm]] Powers up Bug-type moves when the Pokémon's HP is low.
069 [[Rock Head]] Protects the Pokémon from recoil damage.
070 [[Drought]] Turns the sunlight harsh when the Pokémon enters a battle.
071 [[Arena Trap]] Prevents opposing Pokémon from fleeing.
072 [[Vital Spirit]] The Pokémon is full of vitality, and that prevents it from falling asleep.
073 [[White Smoke]] The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
074 [[Pure Power]] Using its pure power, the Pokémon doubles its Attack stat.
075 [[Shell Armor]] A hard shell protects the Pokémon from critical hits.
076 [[Air Lock]] Eliminates the effects of weather.
077 [[Tangled Feet]] Raises evasiveness if the Pokémon is confused.
078 [[Motor Drive]] Boosts its Speed stat if hit by an Electric-type move instead of taking damage.
079 [[Rivalry]] Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.
080 [[Steadfast]] The Pokémon's determination boosts the Speed stat each time the Pokémon flinches.
081 [[Snow Cloak]] Boosts evasiveness in a hailstorm.
082 [[Gluttony]] Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
083 [[Anger Point]] The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
084 [[Unburden]] Boosts the Speed stat if the Pokémon's held item is used or lost.
085 [[Heatproof]] The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.
086 [[Simple]] The stat changes the Pokémon receives are doubled.
087 [[Dry Skin]] Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
088 [[Download]] Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
089 [[Iron Fist]] Powers up punching moves.
090 [[Poison Heal]] Restores HP if the Pokémon is poisoned instead of losing HP.
091 [[Adaptability]] Powers up moves of the same type as the Pokémon.
092 [[Skill Link]] Maximizes the number of times multistrike moves hit.
093 [[Hydration]] Heals status conditions if it's raining.
094 [[Solar Power]] Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn.
095 [[Quick Feet]] Boosts the Speed stat if the Pokémon has a status condition.
096 [[Normalize]] All the Pokémon's moves become Normal type. The power of those moves is boosted a little.
097 [[Sniper]] Powers up moves if they become critical hits when attacking.
098 [[Magic Guard]] The Pokémon only takes damage from attacks.
099 [[No Guard]] The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
100 [[Stall]] The Pokémon moves after all other Pokémon do.
101 [[Technician]] Powers up the Pokémon's weaker moves.
102 [[Leaf Guard]] Prevents status conditions in harsh sunlight.
103 [[Klutz]] The Pokémon can't use any held items.
104 [[Mold Breaker]] Moves can be used on the target regardless of its Abilities.
105 [[Super Luck]] The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
106 [[Aftermath]] Damages the attacker if it contacts the Pokémon with a finishing hit.
107 [[Anticipation]] The Pokémon can sense an opposing Pokémon's dangerous moves.
108 [[Forewarn]] When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
109 [[Unaware]] When attacking, the Pokémon ignores the target Pokémon's stat changes.
110 [[Tinted Lens]] The Pokémon can use "not very effective" moves to deal regular damage.
111 [[Filter]] Reduces the power of supereffective attacks taken.
112 [[Slow Start]] For five turns, the Pokémon's Attack and Speed stats are halved.
113 [[Scrappy]] The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
114 [[Storm Drain]] Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
115 [[Ice Body]] The Pokémon gradually regains HP in a hailstorm.
116 [[Solid Rock]] Reduces the power of supereffective attacks taken.
117 [[Snow Warning]] The Pokémon summons a hailstorm when it enters a battle.
118 [[Honey Gather]] The Pokémon may gather Honey after a battle.
119 [[Frisk]] When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
120 [[Reckless]] Powers up moves that have recoil damage.
121 [[Multitype]] Changes the Pokémon's type to match the Plate or Z-Crystal it holds.
122 [[Flower Gift]] Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.
123 [[Bad Dreams]] Reduces the HP of sleeping opposing Pokémon.
124 [[Pickpocket]] Steals an item from an attacker that made direct contact.
125 [[Sheer Force]] Removes additional effects to increase the power of moves when attacking.
126 [[Contrary]] Makes stat changes have an opposite effect.
127 [[Unnerve]] Unnerves opposing Pokémon and makes them unable to eat Berries.
128 [[Defiant]] Boosts the Pokémon's Attack stat sharply when its stats are lowered.
129 [[Defeatist]] Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less.
130 [[Cursed Body]] May disable a move used on the Pokémon.
131 [[Healer]] Sometimes heals an ally's status condition.
132 [[Friend Guard]] Reduces damage done to allies.
133 [[Weak Armor]] Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
134 [[Heavy Metal]] Doubles the Pokémon's weight.
135 [[Light Metal]] Halves the Pokémon's weight.
136 [[Multiscale]] Reduces the amount of damage the Pokémon takes while its HP is full.
137 [[Toxic Boost]] Powers up physical attacks when the Pokémon is poisoned.
138 [[Flare Boost]] Powers up special attacks when the Pokémon is burned.
139 [[Harvest]] May create another Berry after one is used.
140 [[Telepathy]] Anticipates an ally's attack and dodges it.
141 [[Moody]] Raises one stat sharply and lowers another every turn.
142 [[Overcoat]] Protects the Pokémon from things like sand, hail, and powder.
143 [[Poison Touch]] May poison a target when the Pokémon makes contact.
144 [[Regenerator]] Restores a little HP when withdrawn from battle.
145 [[Big Pecks]] Protects the Pokémon from Defense-lowering effects.
146 [[Sand Rush]] Boosts the Pokémon's Speed stat in a sandstorm.
147 [[Wonder Skin]] Makes status moves more likely to miss.
148 [[Analytic]] Boosts move power when the Pokémon moves last.
149 [[Illusion]] Comes out disguised as the Pokémon in the party's last spot.
150 [[Imposter]] The Pokémon transforms itself into the Pokémon it's facing.
151 [[Infiltrator]] Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.
152 [[Mummy]] Contact with the Pokémon changes the attacker's Ability to Mummy.
153 [[Moxie]] The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
154 [[Justified]] Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
155 [[Rattled]] Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
156 [[Magic Bounce]] Reflects status moves instead of getting hit by them.
157 [[Sap Sipper]] Boosts the Attack stat if hit by a Grass-type move instead of taking damage.
158 [[Prankster]] Gives priority to a status move.
159 [[Sand Force]] Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
160 [[Iron Barbs]] Inflicts damage on the attacker upon contact with iron barbs.
161 [[Zen Mode]] Changes the Pokémon's shape when HP is half or less.
162 [[Victory Star]] Boosts the accuracy of its allies and itself.
163 [[Turboblaze]] Moves can be used on the target regardless of its Abilities.
164 [[Teravolt]] Moves can be used on the target regardless of its Abilities.
165 [[Aroma Veil]] Protects itself and its allies from attacks that limit their move choices.
166 [[Flower Veil]] Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
167 [[Cheek Pouch]] Restores HP as well when the Pokémon eats a Berry.
168 [[Protean]] Changes the Pokémon's type to the type of the move it's about to use.
169 [[Fur Coat]] Halves the damage from physical moves.
170 [[Magician]] The Pokémon steals the held item of a Pokémon it hits with a move.
171 [[Bulletproof]] Protects the Pokémon from some ball and bomb moves.
172 [[Competitive]] Boosts the Sp. Atk stat sharply when a stat is lowered.
173 [[Strong Jaw]] The Pokémon's strong jaw boosts the power of its biting moves.
174 [[Refrigerate]] Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
175 [[Sweet Veil]] Prevents itself and ally Pokémon from falling asleep.
176 [[Stance Change]] The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.
177 [[Gale Wings]] Gives priority to Flying-type moves when the Pokémon's HP is full.
178 [[Mega Launcher]] Powers up aura and pulse moves.
179 [[Grass Pelt]] Boosts the Pokémon's Defense stat on Grassy Terrain.
180 [[Symbiosis]] The Pokémon passes its item to an ally that has used up an item.
181 [[Tough Claws]] Powers up moves that make direct contact.
182 [[Pixilate]] Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
183 [[Gooey]] Contact with the Pokémon lowers the attacker's Speed stat.
184 [[Aerilate]] Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
185 [[Parental Bond]] Parent and child each attacks.
186 [[Dark Aura]] Powers up each Pokémon's Dark-type moves.
187 [[Fairy Aura]] Powers up each Pokémon's Fairy-type moves.
188 [[Aura Break]] The effects of "Aura" Abilities are reversed to lower the power of affected moves.
189 [[Primordial Sea]] The Pokémon changes the weather to nullify Fire-type attacks.
190 [[Desolate Land]] The Pokémon changes the weather to nullify Water-type attacks.
191 [[Delta Stream]] The Pokémon changes the weather to eliminate all of the Flying type's weaknesses.
192 [[Stamina]] Boosts the Defense stat when hit by an attack.
193 [[Wimp Out]] The Pokémon cowardly switches out when its HP becomes half or less.
194 [[Emergency Exit]] The Pokémon, sensing danger, switches out when its HP becomes half or less.
195 [[Water Compaction]] Boosts the Pokémon's Defense stat sharply when hit by a Water-type move.
196 [[Merciless]] The Pokémon's attacks become critical hits if the target is poisoned.
197 [[Shields Down]] When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive.
198 [[Stakeout]] Doubles the damage dealt to the target's replacement if the target switches out.
199 [[Water Bubble]] Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
200 [[Steelworker]] Powers up Steel-type moves.
201 [[Berserk]] Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
202 [[Slush Rush]] Boosts the Pokémon's Speed stat in a hailstorm.
203 [[Long Reach]] The Pokémon uses its moves without making contact with the target.
204 [[Liquid Voice]] All sound-based moves become Water-type moves.
205 [[Triage]] Gives priority to a healing move.
206 [[Galvanize]] Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
207 [[Surge Surfer]] Doubles the Pokémon's Speed stat on Electric Terrain.
208 [[Schooling]] When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
209 [[Disguise]] Once per battle, the shroud that covers the Pokémon can protect it from an attack.
210 [[Battle Bond]] Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.
211 [[Power Construct]] Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.
212 [[Corrosion]] The Pokémon can poison the target even if it's a Steel or Poison type.
213 [[Comatose]] It's always drowsing and will never wake up. It can attack without waking up.
214 [[Queenly Majesty]] Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
215 [[Innards Out]] Damages the attacker landing the finishing hit by the amount equal to its last HP.
216 [[Dancer]] When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
217 [[Battery]] Powers up ally Pokémon's special moves.
218 [[Fluffy]] Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
219 [[Dazzling]] Surprises the opposing Pokémon, making it unable to attack using priority moves.
220 [[Soul-Heart]] Boosts its Sp. Atk stat every time a Pokémon faints.
221 [[Tangling Hair]] Contact with the Pokémon lowers the attacker's Speed stat.
222 [[Receiver]] The Pokémon copies the Ability of a defeated ally.
223 [[Power of Alchemy]] The Pokémon copies the Ability of a defeated ally.
224 [[Beast Boost]] The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
225 [[RKS System]] Changes the Pokémon's type to match the memory disc it holds.
226 [[Electric Surge]] Turns the ground into Electric Terrain when the Pokémon enters a battle.
227 [[Psychic Surge]] Turns the ground into Psychic Terrain when the Pokémon enters a battle.
228 [[Misty Surge]] Turns the ground into Misty Terrain when the Pokémon enters a battle.
229 [[Grassy Surge]] Turns the ground into Grassy Terrain when the Pokémon enters a battle.
230 [[Full Metal Body]] Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.
231 [[Shadow Shield]] Reduces the amount of damage the Pokémon takes while its HP is full.
232 [[Prism Armor]] Reduces the power of supereffective attacks taken.
233 [[Neuroforce]] Powers up moves that are super effective.
234 [[Intrepid Sword]] Boosts the Pokémon's Attack stat when the Pokémon enters a battle.
235 [[Dauntless Shield]] Boosts the Pokémon's Defense stat when the Pokémon enters a battle.
236 [[Libero]] Changes the Pokémon's type to the type of the move it's about to use.
237 [[Ball Fetch]] If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.
238 [[Cotton Down]] When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.
239 [[Propeller Tail]] Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
240 [[Mirror Armor]] Bounces back only the stat-lowering effects that the Pokémon receives.
241 [[Gulp Missile]] When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.
242 [[Stalwart]] Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.
243 [[Steam Engine]] Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move.
244 [[Punk Rock]] Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.
245 [[Sand Spit]] The Pokémon creates a sandstorm when it's hit by an attack.
246 [[Ice Scales]] The Pokémon is protected by ice scales, which halve the damage taken from special moves.
247 [[Ripen]] Ripens Berries and doubles their effect.
248 [[Ice Face]] The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails.
249 [[Power Spot]] Just being next to the Pokémon powers up moves.
250 [[Mimicry]] Changes the Pokémon's type depending on the terrain.
251 [[Screen Cleaner]] When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
252 [[Steely Spirit]] Powers up ally Pokémon's Steel-type moves.
253 [[Perish Body]] When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.
254 [[Wandering Spirit]] The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.
255 [[Gorilla Tactics]] Boosts the Pokémon's Attack stat but only allows the use of the first selected move.
256 [[Neutralizing Gas]] If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered.
257 [[Pastel Veil]] Protects the Pokémon and its ally Pokémon from being poisoned.
258 [[Hunger Switch]] The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn.
259 [[Quick Draw]] Enables the Pokémon to move first occasionally.
260 [[Unseen Fist]] If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.
261 [[Curious Medicine]] When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.
262 [[Transistor]] Powers up Electric-type moves.
263 [[Dragon's Maw]] Powers up Dragon-type moves.
264 [[Chilling Neigh]] When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.
265 [[Grim Neigh]] When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.
266/267 [[As One]] This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability/Spectrier's Grim Neigh Ability.