Ability
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Číslo | Jméno | Popis |
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001 | Stench | By releasing stench when attacking, this Pokémon may cause the target to flinch. |
002 | Drizzle | The Pokémon makes it rain when it enters a battle. |
003 | Speed Boost | Its Speed stat is boosted every turn. |
004 | Battle Armor | Hard armor protects the Pokémon from critical hits. |
005 | Sturdy | It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either. |
006 | Damp | Prevents the use of explosive moves, such as Self-Destruct, by dampening its surroundings. |
007 | Limber | Its limber body protects the Pokémon from paralysis. |
008 | Sand Veil | Boosts the Pokémon's evasiveness in a sandstorm. |
009 | Static | The Pokémon is charged with static electricity, so contact with it may cause paralysis. |
010 | Volt Absorb | Restores HP if hit by an Electric-type move instead of taking damage. |
011 | Water Absorb | Restores HP if hit by a Water-type move instead of taking damage. |
012 | Oblivious | The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts. |
013 | Cloud Nine | Eliminates the effects of weather. |
014 | Compound Eyes | The Pokémon's compound eyes boost its accuracy. |
015 | Insomnia | The Pokémon is suffering from insomnia and cannot fall asleep. |
016 | Color Change | The Pokémon's type becomes the type of the move used on it. |
017 | Immunity | The immune system of the Pokémon prevents it from getting poisoned. |
018 | Flash Fire | Powers up the Pokémon's Fire-type moves if it's hit by one. |
019 | Shield Dust | This Pokémon's dust blocks the additional effects of attacks taken. |
020 | Own Tempo | This Pokémon has its own tempo, and that prevents it from becoming confused. |
021 | Suction Cups | This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out. |
022 | Intimidate | The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat. |
023 | Shadow Tag | This Pokémon steps on the opposing Pokémon's shadow to prevent it from escaping. |
024 | Rough Skin | This Pokémon inflicts damage with its rough skin to the attacker on contact. |
025 | Wonder Guard | Its mysterious power only lets supereffective moves hit the Pokémon. |
026 | Levitate | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
027 | Effect Spore | Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker. |
028 | Synchronize | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. |
029 | Clear Body | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
030 | Natural Cure | All status conditions heal when the Pokémon switches out. |
031 | Lightning Rod | The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk. |
032 | Serene Grace | Boosts the likelihood of additional effects occurring when attacking. |
033 | Swift Swim | Boosts the Pokémon's Speed stat in rain. |
034 | Chlorophyll | Boosts the Pokémon's Speed stat in harsh sunlight. |
035 | Illuminate | Raises the likelihood of meeting wild Pokémon by illuminating the surroundings. |
036 | Trace | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. |
037 | Huge Power | Doubles the Pokémon's Attack stat. |
038 | Poison Point | Contact with the Pokémon may poison the attacker. |
039 | Inner Focus | The Pokémon's intensely focused, and that protects the Pokémon from flinching. |
040 | Magma Armor | The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen. |
041 | Water Veil | The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn. |
042 | Magnet Pull | Prevents Steel-type Pokémon from escaping using its magnetic force. |
043 | Soundproof | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
044 | Rain Dish | The Pokémon gradually regains HP in rain. |
045 | Sand Stream | The Pokémon summons a sandstorm when it enters a battle. |
046 | Pressure | By putting pressure on the opposing Pokémon, it raises their PP usage. |
047 | Thick Fat | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. |
048 | Early Bird | The Pokémon awakens from sleep twice as fast as other Pokémon. |
049 | Flame Body | Contact with the Pokémon may burn the attacker. |
050 | Run Away | Enables a sure getaway from wild Pokémon. |
051 | Keen Eye | Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy. |
052 | Hyper Cutter | The Pokémon's proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat. |
053 | Pickup | The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too. |
054 | Truant | The Pokémon can't use a move if it had used a move on the previous turn. |
055 | Hustle | Boosts the Attack stat, but lowers accuracy. |
056 | Cute Charm | Contact with the Pokémon may cause infatuation. |
057 | Plus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. |
058 | Minus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. |
059 | Forecast | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. |
060 | Sticky Hold | Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon. |
061 | Shed Skin | The Pokémon may heal its own status conditions by shedding its skin. |
062 | Guts | It's so gutsy that having a status condition boosts the Pokémon's Attack stat. |
063 | Marvel Scale | The Pokémon's marvelous scales boost the Defense stat if it has a status condition. |
064 | Liquid Ooze | The oozed liquid has a strong stench, which damages attackers using any draining move. |
065 | Overgrow | Powers up Grass-type moves when the Pokémon's HP is low. |
066 | Blaze | Powers up Fire-type moves when the Pokémon's HP is low. |
067 | Torrent | Powers up Water-type moves when the Pokémon's HP is low. |
068 | Swarm | Powers up Bug-type moves when the Pokémon's HP is low. |
069 | Rock Head | Protects the Pokémon from recoil damage. |
070 | Drought | Turns the sunlight harsh when the Pokémon enters a battle. |
071 | Arena Trap | Prevents opposing Pokémon from fleeing. |
072 | Vital Spirit | The Pokémon is full of vitality, and that prevents it from falling asleep. |
073 | White Smoke | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. |
074 | Pure Power | Using its pure power, the Pokémon doubles its Attack stat. |
075 | Shell Armor | A hard shell protects the Pokémon from critical hits. |
076 | Air Lock | Eliminates the effects of weather. |
077 | Tangled Feet | Raises evasiveness if the Pokémon is confused. |
078 | Motor Drive | Boosts its Speed stat if hit by an Electric-type move instead of taking damage. |
079 | Rivalry | Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender. |
080 | Steadfast | The Pokémon's determination boosts the Speed stat each time the Pokémon flinches. |
081 | Snow Cloak | Boosts evasiveness in a hailstorm. |
082 | Gluttony | Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual. |
083 | Anger Point | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. |
084 | Unburden | Boosts the Speed stat if the Pokémon's held item is used or lost. |
085 | Heatproof | The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it. |
086 | Simple | The stat changes the Pokémon receives are doubled. |
087 | Dry Skin | Restores HP in rain or when hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. |
088 | Download | Compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. |
089 | Iron Fist | Powers up punching moves. |
090 | Poison Heal | Restores HP if the Pokémon is poisoned instead of losing HP. |
091 | Adaptability | Powers up moves of the same type as the Pokémon. |
092 | Skill Link | Maximizes the number of times multistrike moves hit. |
093 | Hydration | Heals status conditions if it's raining. |
094 | Solar Power | Boosts the Sp. Atk stat in harsh sunlight, but HP decreases every turn. |
095 | Quick Feet | Boosts the Speed stat if the Pokémon has a status condition. |
096 | Normalize | All the Pokémon's moves become Normal type. The power of those moves is boosted a little. |
097 | Sniper | Powers up moves if they become critical hits when attacking. |
098 | Magic Guard | The Pokémon only takes damage from attacks. |
099 | No Guard | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
100 | Stall | The Pokémon moves after all other Pokémon do. |
101 | Technician | Powers up the Pokémon's weaker moves. |
102 | Leaf Guard | Prevents status conditions in harsh sunlight. |
103 | Klutz | The Pokémon can't use any held items. |
104 | Mold Breaker | Moves can be used on the target regardless of its Abilities. |
105 | Super Luck | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
106 | Aftermath | Damages the attacker if it contacts the Pokémon with a finishing hit. |
107 | Anticipation | The Pokémon can sense an opposing Pokémon's dangerous moves. |
108 | Forewarn | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
109 | Unaware | When attacking, the Pokémon ignores the target Pokémon's stat changes. |
110 | Tinted Lens | The Pokémon can use "not very effective" moves to deal regular damage. |
111 | Filter | Reduces the power of supereffective attacks taken. |
112 | Slow Start | For five turns, the Pokémon's Attack and Speed stats are halved. |
113 | Scrappy | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. |
114 | Storm Drain | Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk. |
115 | Ice Body | The Pokémon gradually regains HP in a hailstorm. |
116 | Solid Rock | Reduces the power of supereffective attacks taken. |
117 | Snow Warning | The Pokémon summons a hailstorm when it enters a battle. |
118 | Honey Gather | The Pokémon may gather Honey after a battle. |
119 | Frisk | When it enters a battle, the Pokémon can check an opposing Pokémon's held item. |
120 | Reckless | Powers up moves that have recoil damage. |
121 | Multitype | Changes the Pokémon's type to match the Plate or Z-Crystal it holds. |
122 | Flower Gift | Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight. |
123 | Bad Dreams | Reduces the HP of sleeping opposing Pokémon. |
124 | Pickpocket | Steals an item from an attacker that made direct contact. |
125 | Sheer Force | Removes additional effects to increase the power of moves when attacking. |
126 | Contrary | Makes stat changes have an opposite effect. |
127 | Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries. |
128 | Defiant | Boosts the Pokémon's Attack stat sharply when its stats are lowered. |
129 | Defeatist | Halves the Pokémon's Attack and Sp. Atk stats when its HP becomes half or less. |
130 | Cursed Body | May disable a move used on the Pokémon. |
131 | Healer | Sometimes heals an ally's status condition. |
132 | Friend Guard | Reduces damage done to allies. |
133 | Weak Armor | Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat. |
134 | Heavy Metal | Doubles the Pokémon's weight. |
135 | Light Metal | Halves the Pokémon's weight. |
136 | Multiscale | Reduces the amount of damage the Pokémon takes while its HP is full. |
137 | Toxic Boost | Powers up physical attacks when the Pokémon is poisoned. |
138 | Flare Boost | Powers up special attacks when the Pokémon is burned. |
139 | Harvest | May create another Berry after one is used. |
140 | Telepathy | Anticipates an ally's attack and dodges it. |
141 | Moody | Raises one stat sharply and lowers another every turn. |
142 | Overcoat | Protects the Pokémon from things like sand, hail, and powder. |
143 | Poison Touch | May poison a target when the Pokémon makes contact. |
144 | Regenerator | Restores a little HP when withdrawn from battle. |
145 | Big Pecks | Protects the Pokémon from Defense-lowering effects. |
146 | Sand Rush | Boosts the Pokémon's Speed stat in a sandstorm. |
147 | Wonder Skin | Makes status moves more likely to miss. |
148 | Analytic | Boosts move power when the Pokémon moves last. |
149 | Illusion | Comes out disguised as the Pokémon in the party's last spot. |
150 | Imposter | The Pokémon transforms itself into the Pokémon it's facing. |
151 | Infiltrator | Passes through the opposing Pokémon's barrier, substitute, and the like and strikes. |
152 | Mummy | Contact with the Pokémon changes the attacker's Ability to Mummy. |
153 | Moxie | The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon. |
154 | Justified | Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice. |
155 | Rattled | Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat. |
156 | Magic Bounce | Reflects status moves instead of getting hit by them. |
157 | Sap Sipper | Boosts the Attack stat if hit by a Grass-type move instead of taking damage. |
158 | Prankster | Gives priority to a status move. |
159 | Sand Force | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
160 | Iron Barbs | Inflicts damage on the attacker upon contact with iron barbs. |
161 | Zen Mode | Changes the Pokémon's shape when HP is half or less. |
162 | Victory Star | Boosts the accuracy of its allies and itself. |
163 | Turboblaze | Moves can be used on the target regardless of its Abilities. |
164 | Teravolt | Moves can be used on the target regardless of its Abilities. |
165 | Aroma Veil | Protects itself and its allies from attacks that limit their move choices. |
166 | Flower Veil | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. |
167 | Cheek Pouch | Restores HP as well when the Pokémon eats a Berry. |
168 | Protean | Changes the Pokémon's type to the type of the move it's about to use. |
169 | Fur Coat | Halves the damage from physical moves. |
170 | Magician | The Pokémon steals the held item of a Pokémon it hits with a move. |
171 | Bulletproof | Protects the Pokémon from some ball and bomb moves. |
172 | Competitive | Boosts the Sp. Atk stat sharply when a stat is lowered. |
173 | Strong Jaw | The Pokémon's strong jaw boosts the power of its biting moves. |
174 | Refrigerate | Normal-type moves become Ice-type moves. The power of those moves is boosted a little. |
175 | Sweet Veil | Prevents itself and ally Pokémon from falling asleep. |
176 | Stance Change | The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield. |
177 | Gale Wings | Gives priority to Flying-type moves when the Pokémon's HP is full. |
178 | Mega Launcher | Powers up aura and pulse moves. |
179 | Grass Pelt | Boosts the Pokémon's Defense stat on Grassy Terrain. |
180 | Symbiosis | The Pokémon passes its item to an ally that has used up an item. |
181 | Tough Claws | Powers up moves that make direct contact. |
182 | Pixilate | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. |
183 | Gooey | Contact with the Pokémon lowers the attacker's Speed stat. |
184 | Aerilate | Normal-type moves become Flying-type moves. The power of those moves is boosted a little. |
185 | Parental Bond | Parent and child each attacks. |
186 | Dark Aura | Powers up each Pokémon's Dark-type moves. |
187 | Fairy Aura | Powers up each Pokémon's Fairy-type moves. |
188 | Aura Break | The effects of "Aura" Abilities are reversed to lower the power of affected moves. |
189 | Primordial Sea | The Pokémon changes the weather to nullify Fire-type attacks. |
190 | Desolate Land | The Pokémon changes the weather to nullify Water-type attacks. |
191 | Delta Stream | The Pokémon changes the weather to eliminate all of the Flying type's weaknesses. |
192 | Stamina | Boosts the Defense stat when hit by an attack. |
193 | Wimp Out | The Pokémon cowardly switches out when its HP becomes half or less. |
194 | Emergency Exit | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
195 | Water Compaction | Boosts the Pokémon's Defense stat sharply when hit by a Water-type move. |
196 | Merciless | The Pokémon's attacks become critical hits if the target is poisoned. |
197 | Shields Down | When its HP becomes half or less, the Pokémon's shell breaks and it becomes aggressive. |
198 | Stakeout | Doubles the damage dealt to the target's replacement if the target switches out. |
199 | Water Bubble | Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn. |
200 | Steelworker | Powers up Steel-type moves. |
201 | Berserk | Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less. |
202 | Slush Rush | Boosts the Pokémon's Speed stat in a hailstorm. |
203 | Long Reach | The Pokémon uses its moves without making contact with the target. |
204 | Liquid Voice | All sound-based moves become Water-type moves. |
205 | Triage | Gives priority to a healing move. |
206 | Galvanize | Normal-type moves become Electric-type moves. The power of those moves is boosted a little. |
207 | Surge Surfer | Doubles the Pokémon's Speed stat on Electric Terrain. |
208 | Schooling | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. |
209 | Disguise | Once per battle, the shroud that covers the Pokémon can protect it from an attack. |
210 | Battle Bond | Defeating an opposing Pokémon strengthens the Pokémon's bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful. |
211 | Power Construct | Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme. |
212 | Corrosion | The Pokémon can poison the target even if it's a Steel or Poison type. |
213 | Comatose | It's always drowsing and will never wake up. It can attack without waking up. |
214 | Queenly Majesty | Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves. |
215 | Innards Out | Damages the attacker landing the finishing hit by the amount equal to its last HP. |
216 | Dancer | When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed. |
217 | Battery | Powers up ally Pokémon's special moves. |
218 | Fluffy | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. |
219 | Dazzling | Surprises the opposing Pokémon, making it unable to attack using priority moves. |
220 | Soul-Heart | Boosts its Sp. Atk stat every time a Pokémon faints. |
221 | Tangling Hair | Contact with the Pokémon lowers the attacker's Speed stat. |
222 | Receiver | The Pokémon copies the Ability of a defeated ally. |
223 | Power of Alchemy | The Pokémon copies the Ability of a defeated ally. |
224 | Beast Boost | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. |
225 | RKS System | Changes the Pokémon's type to match the memory disc it holds. |
226 | Electric Surge | Turns the ground into Electric Terrain when the Pokémon enters a battle. |
227 | Psychic Surge | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
228 | Misty Surge | Turns the ground into Misty Terrain when the Pokémon enters a battle. |
229 | Grassy Surge | Turns the ground into Grassy Terrain when the Pokémon enters a battle. |
230 | Full Metal Body | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
231 | Shadow Shield | Reduces the amount of damage the Pokémon takes while its HP is full. |
232 | Prism Armor | Reduces the power of supereffective attacks taken. |
233 | Neuroforce | Powers up moves that are super effective. |
234 | Intrepid Sword | Boosts the Pokémon's Attack stat when the Pokémon enters a battle. |
235 | Dauntless Shield | Boosts the Pokémon's Defense stat when the Pokémon enters a battle. |
236 | Libero | Changes the Pokémon's type to the type of the move it's about to use. |
237 | Ball Fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. |
238 | Cotton Down | When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself. |
239 | Propeller Tail | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
240 | Mirror Armor | Bounces back only the stat-lowering effects that the Pokémon receives. |
241 | Gulp Missile | When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. |
242 | Stalwart | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. |
243 | Steam Engine | Boosts the Pokémon's Speed stat drastically if hit by a Fire- or Water-type move. |
244 | Punk Rock | Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. |
245 | Sand Spit | The Pokémon creates a sandstorm when it's hit by an attack. |
246 | Ice Scales | The Pokémon is protected by ice scales, which halve the damage taken from special moves. |
247 | Ripen | Ripens Berries and doubles their effect. |
248 | Ice Face | The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it hails. |
249 | Power Spot | Just being next to the Pokémon powers up moves. |
250 | Mimicry | Changes the Pokémon's type depending on the terrain. |
251 | Screen Cleaner | When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. |
252 | Steely Spirit | Powers up ally Pokémon's Steel-type moves. |
253 | Perish Body | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. |
254 | Wandering Spirit | The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. |
255 | Gorilla Tactics | Boosts the Pokémon's Attack stat but only allows the use of the first selected move. |
256 | Neutralizing Gas | If the Pokémon with Neutralizing Gas is in the battle, the effects of all Pokémon's Abilities will be nullified or will not be triggered. |
257 | Pastel Veil | Protects the Pokémon and its ally Pokémon from being poisoned. |
258 | Hunger Switch | The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of each turn. |
259 | Quick Draw | Enables the Pokémon to move first occasionally. |
260 | Unseen Fist | If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself. |
261 | Curious Medicine | When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies. |
262 | Transistor | Powers up Electric-type moves. |
263 | Dragon's Maw | Powers up Dragon-type moves. |
264 | Chilling Neigh | When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. |
265 | Grim Neigh | When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat. |
266/267 | As One | This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability/Spectrier's Grim Neigh Ability. |